Acclimated+0.5 loadout Survival per elemental type (Fire, Gas, Arc) present in the loadout. Covers all three element types with a single passive.
Advanced Filtration+0.5 loadout Survival if any Gas-based item is equipped. Stacks with Acclimated but does not double-dip.
Adreno-Defibrillator
+0.3 loadout Survival per Arc item equipped. Scales with multiple Arc items unlike other elemental passives.
Barbarian
When the CQC-20 Breaching Hammer is paired with a LIFT-182 Warp Pack, all Breaching Hammer metrics are multiplied by x1.25.
B-1 Supply PackNormalises ammo economy for primaries, secondaries, grenades, and non-disposable support weapons. Metrics multiplied by 1/AE, effectively removing ammo economy penalties.
Desert Stormer
+0.4 loadout Survival per elemental type (Fire, Gas, Arc) present. Slightly weaker than Acclimated (+0.5) but covers all three elements.
Electrical Conduit+0.5 loadout Survival if any Arc-based item is equipped. Stacks with Acclimated but does not double-dip.
Engineering KitGrenade metrics scaled by capacity bonus: (mags + 2) / mags. With 4 base grenades this is x1.50; fewer grenades means a higher multiplier.
GunslingerAll metrics x1.15 for non-melee secondary weapons. Represents improved draw speed, reload, and recoil control.
Inflammable+0.5 loadout Survival if any Fire-based item is equipped. Stacks with Acclimated but does not double-dip.
Integrated ExplosivesGrenade metrics scaled by capacity bonus: (mags + 2) / mags. Same formula as Engineering Kit — both trigger the Demolitions Expert condition.
One-Handed Expertise
All metrics x1.20 for one-handed primary weapons when a shield backpack (SH-51 or SH-20) is in the loadout.
Peak PhysiqueNormalises handling for weapons with handling < 1.0 (metrics x 1/handling). Pure melee weapons get x1.40; bayonet weapons get x1.20 vs Light and Medium.
Reinforced Epaulettes+30% reload speed for primaries (improves metrics via reload modifier). Pure melee weapons get x1.20; bayonet weapons get x1.10 vs Light and Medium.
Rock Solid
Pure melee weapons get x1.40 to all metrics; bayonet weapons get x1.20 vs Light and Medium.
Fortified
Pure melee weapons get x1.40 to all metrics; bayonet weapons get x1.20 vs Light and Medium. Same effect as Rock Solid.
Shielded Turrets
All metrics for sentries and emplacements multiplied by (1 + 0.25 × shield count). Requires FX-12 Shield Relay or G/SH-39 Shield. Scales with multiple shields.
Siege Ready+30% reload speed for primaries and ammo economy normalisation for primaries, secondaries, and non-backpack support weapons. AE modifier = 1 / ((1 + AE) / 2).
Splash Guard
+0.20 loadout Survival when G/SH-39 Shield is equipped alongside any explosive primary, secondary, or support weapon.
When the LAS-17 Double-Edge Sickle is paired with Inflammable armour, all its metrics are multiplied by x1.50.
Tactical Mobility
Total Tactical score x1.20 when a mobility backpack (Jump Pack, Hover Pack, or Warp Pack) is equipped.
UnflinchingFirepower multiplier for non-backpack support weapons. x1.05 vs Bugs, x1.08 vs Squids, x1.10 vs Bots. Faction-dependent scaling.