GAME MECHANICS

[07.03.2025] Please use this page in desktop mode if viewing on mobile. This page is a WORK IN PROGRESS.

This page will contain some of the game core mechanics and properties. This is data sourced from the game which differs from the modeling data used for the builder which is test driven data.

Projectile Stats

Armour Penetration (AP) and DPS

Reload and Ergonomics

Enemies

This calculator calculates bullets and time to kill of the selected item in dropdown 1 above.

Target HP: XXX

Constitution: XXX

Armour: XXX

Durability: XXX%

Fatal?: XXX

Damage Transferred to Main: XXX

Explosive Damage Accepted: XXX%

Bullets To Kill (1m): XXX

Bullets To Kill (25m): XXX

Bullets To Kill (50m): XXX

Bullets To Kill (100m): XXX

Time To Kill (1m): XXX

Time To Kill (25m): XXX

Time To Kill (50m): XXX

Time To Kill (100m): XXX

Reloads Required (1m): XXX

Reloads Required (25m): XXX

TReloads Required (50m): XXX

Reloads Required (100m): XXX

Impact Angle: 0-25°

Overkill (1m): XXX

Overkill (25m): XXX

Overkill (50m): XXX

Overkill (100m): XXX

Enemy Metrics Charts

Charts showing TTK for varying engagement distance